/** * Allow users to select Topbar or Offcanvas menu. Adds body class of offcanvas or topbar based on which they choose. * * @package FoundationPress * @since FoundationPress 1.0.0 */ if ( ! function_exists( 'wpt_register_theme_customizer' ) ) : function wpt_register_theme_customizer( $wp_customize ) { // Create custom panels $wp_customize->add_panel( 'mobile_menu_settings', array( 'priority' => 1000, 'theme_supports' => '', 'title' => __( 'Mobile Menu Settings', 'foundationpress' ), 'description' => __( 'Controls the mobile menu', 'foundationpress' ), ) ); // Create custom field for mobile navigation layout $wp_customize->add_section( 'mobile_menu_layout' , array( 'title' => __('Mobile navigation layout','foundationpress'), 'panel' => 'mobile_menu_settings', 'priority' => 1000, )); // Set default navigation layout $wp_customize->add_setting( 'wpt_mobile_menu_layout', array( 'default' => __( 'topbar', 'foundationpress' ), ) ); // Add options for navigation layout $wp_customize->add_control( new WP_Customize_Control( $wp_customize, 'mobile_menu_layout', array( 'type' => 'radio', 'section' => 'mobile_menu_layout', 'settings' => 'wpt_mobile_menu_layout', 'choices' => array( 'topbar' => 'Topbar', 'offcanvas' => 'Offcanvas', ), ) ) ); } add_action( 'customize_register', 'wpt_register_theme_customizer' ); // Add class to body to help w/ CSS add_filter( 'body_class', 'mobile_nav_class' ); function mobile_nav_class( $classes ) { if ( ! get_theme_mod( 'wpt_mobile_menu_layout' ) || get_theme_mod( 'wpt_mobile_menu_layout' ) === 'offcanvas' ) : $classes[] = 'offcanvas'; elseif ( get_theme_mod( 'wpt_mobile_menu_layout' ) === 'topbar' ) : $classes[] = 'topbar'; endif; return $classes; } endif; blog-52 Archives - Darby Dan Farm

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The aliens invaded Arma III – the trailer to launch CONTACT supplement

Series Arma always pressed on realism and did not tolerate serious deviations from our world. However, in the addition Contact The developers allowed themselves liberties and built "military science fiction".

The nail of the fresh DLC program is the single -user campaign "First Contact". The main character is Aiden Rudwell, operator Dronov from NATO. He arrives in Livonia to take part in military exercises. They are interrupted when a huge alien ship appears in the sky.

Aiden is sent for intelligence: he must find out who flew to the ground and why. However, panic rose in advance: people interpreted an alien presence differently, moreover, electricity chopped off in the whole area. The armed conflict began.

Place of action Contact -A https://casinopalm.net fictional country with a warm summer climate, which is located somewhere between the Kaliningrad region and Belarus. The area of ​​the gaming region is about 163 square kilometers. The authors promise thick forests, wide fields and many attractions.

Among other things, the addition contains two new factions (the Armed Forces of Livonia and Russian Special Forces), five types of weapons, two types of equipment (unmanned vehicle and an unsuccessful tractor), as well as new equipment options (among them are a cap from foil!).

Contact It also expands the multiplayer game: in the official modes of Zeus Game Master, Combat Patrol and Warlords, scripts for the Livonia map appear.

U Contact Several purchase options at once:

• DLC for Arma III – 674 rubles until August 2, 749 rubles after;
• A separate set Arma III Contact Edition (original Arma III and addition Contact) – 1,498 rubles;
• Hefty collection publication with walkie -talkies, foil caps and other souvenirs (10,990 rubles).

IN Contact (as in the original Arma III) there is a text translation into Russian.


The main plot Like a Dragon: Infinite Wealth will take more than 70 hours

The coming Like a Dragon: Infinite Wealth will not be a small game. If you believe the head of the studio Ryu Ga Gotoku Masayoshi Yokoyama (Masayoshi Yokoyama), on the passage of plot content alone can take up to 96 hours. He told a friend about this as part of a fresh interview.

Users are actively drawing up pre-orders of the eighth part of the Yakuza series. By recognition of himself Yokoyama, Infinite Wealth can beat the record for the number of preliminary purchases. The long -term “demo” could also affect increased interest, which is complete with Like a Dragon Gaiden: The Man Who Erased His Name .

To go through the “plot”, it will take “3-4 days without interruptions for sleep”, but the leader does not recommend running the game headlong’s head. Infinite Wealth He will offer a lot of side activities: for example, the island of Dondoko is filled with such good to the eyeballs, so he would even pull on an independent project. In addition, the game has two protagonists and several secondary characters, so there will be many related side stories related to them. The leader advised to treat the passage as watching the series and spend no more than 2-3 hours a day in the eighth, so as not to harm health.

Sega and RGG prepared a car of trailers dedicated to individual characters.

According to Yokoyama, sales Like a Dragon Gaiden: The Man Who Erased His Name In Japan, the expectations of the studio surpassed. “Yes, the successes of the game in the domestic market are amazing. I really feel that the popularity of the series in Japan went up again ", – the leader shared and emphasized that Like a Dragon Gaiden It may turn out to be the best -selling title in recent years.

Yokoyama He was sure of the branch as in the game, but he had doubts about financial success. Like, Gaiden Not as long as other Yakuza titles, therefore, no one will consider it part of the franchise. However Yokoyama worried in vain-users warmly accepted the spin-off. “For me there was a surprise that many played in Like a Dragon Gaiden People told us that sometimes they would like to get more games the size of Gaiden", – said the head RGG. Now he believes that between the main parts of the series it is really worth releasing less projects.

The studio does not intend to add Infinite Wealth In the subscription Game Pass. Spin-off, by the way, he still got into the catalog and showed himself with dignity. As put it Yokoyama, Like a Dragon Gaiden In Game Pass, he considers as a business card for foreign gamers. "Game Pass was a great way to attract the attention of the new audience to the series", – said the boss RGG.

Like a Dragon: Infinite Wealth starts on January 26, 2024 on PC (Steam, Microsoft Store), PlayStation and Xbox. The text translation into Russian is declared. Like a Dragon Gaiden: The Man Who Erased His Name Since November, it has been available on the same platforms.

More video can be found in a separate playlist.

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Like a Dragon Gaiden: The Man Who Erased His Name

Like a Dragon: Infinite Wealth

The best comments

T.e. A second. You https://mr-jones-casino-online.co.uk are already suffering for 20 hours, but the game is to blame? You know in the games there is an option "Exit". If the game starts to strangle me, I just go out. I do not sit for another 20 hours in it, through force trying to do something there. Something tells me that the problem is precisely this, and not at the pace of the game.

I hope that after the release of the incision will finally get out of.

I’m afraid to imagine a passage by 100%

I pass somewhere 2 Yakuzans a year and in general the hair is intact and mulberry, recently finished down 6, now I started Judgement for a variety. The only thing I only noticed that I don’t really touch the minigra and I don’t hunt sidkvests, I will pass those that they found me. Content content, but in karaoke I yelled back in Zero.

Some kind of sucked out of the finger. I go through each part for about six months, slowly, in the evenings. And why, at least kill, I don’t understand. Although I observe such behavior behind a huge number of people. A kind of “childish greed”, they say, if now I will not sit for 8 hours for 3 weeks, then other children will eat the game.

I read the comments, again the topic surfaced that there are people who “play” the games, but there are those who are “passing”.

And I just can’t understand people who take the games who “strangle” them duration.

If it is so important for you to go, you open guides and go ahead – any game will pass in a maximum in 50 hours, if you also skip dialogs then faster.

This is from the category to buy a abbreviated version of the book, you will find out everything important, pass, put a checkmark in the brain and calm down.
That’s just you will not get emotions, you will not know something new. A waste of time to amuse the internal collector "checkmarks"

I’m really looking forward to the seven was incredible .

This is still the main plot, do not forget about sides and mini-games. It seems to be lost from the real world.

Don’t be afraid. Let’s break through, everything will be fine!

And when we sleep?

What about the previous parts? You only wrote about the seventh, but there are, for example, zero and fifth parts, which are not less than the 7th, how they are you?

I agree with you. As I understand it, it is not customary to voice claims on the merits if they are addressed towards Yakuza games. It was interesting for a long time whether this series was canonized?

Unfortunately, in previous games of the series, I could not plunge. The fault of this is the language barrier. About 5 years ago, I acquired Kiwami 1 with a firm intention to gradually get acquainted with all the games of this franchise, but very quickly realized that my level of knowledge of English is not enough for a comfortable game. The text in the game is a decent quantity, and to perceive everything “on the go” or at least with a slight delay I could not. Many details in dialogs simply slipped away from me. Moreover, I wanted to explore the world of the game to the maximum, approach and communicate with all the oncoming. As a result, I realized that I did not actually play the game, but struggle in order to delve into the essence of the dialogs, which very stretched the process, knocked down from the pace and I started to get bored. This is quite critical in the game aimed primarily at the plot narrative. Constantly holding an open translator at hand, incredibly annoyed and pulled out of the world of the game. Basically, I play the console and therefore I did not have an option with downloading a Russifier. Having accepted this mournful fact, I decided to abandon my large -scale plan about the conquest of this series of games with bitterness in my heart.

And when it became known that Like a Dragon will add Russian subtitles, I took it as a second chance. As a result, I liked the game, mainly because of the characters, the plot and the atmosphere. But to deny her problems with the grind, protractedness and in no way developing the main gameplay, I cannot. It just bothers you to play after a certain moment, because everything rolls into a burdock routine. Short her authors on 1/3, everything would be fine, in my opinion. But we have what we have.

And now the head of the studio comes out and proudly declares that the new part will be even larger and larger! Prepare my dear gamers, even more time to master everything that we have been drinking there. I can’t accept this approach at all, alas.

As far as I can judge, parts from 0 to 6 are tralous less time to pass if you do not set the goal of knocking out platinum. That is, if you just go through the plot + side effects. And in them, which is important, a different, more active gameplay without step -by -step battles, which contributes to the delay of the already inflated game. But of course I could be mistaken because it was not possible to get acquainted with them personally.

These are the news and turn me away from the passage of some projects. For the last part of Like a Dragon (7-oh, that is, I spent about 100 hours, this is the plot + additional missions. And the last 20 hours from the game it was already starting to stir up. What awaits the players in the new part if they decide not to process and improve the gameplay, I’m even afraid to imagine.

I am more worried about the quality. In Yakudza, and so, GHM, there are a lot of philleric content in the plot, and here they are still trying to pull it for twice, if not three times the longest duration. Well, maybe they expanded the staff three times, who knows

You are you, and I am. My problems can be far from you and vice versa. For me personally, this pace of game that you described is completely unimportant. It’s easier for me to give up the game than for half a year to wander above it. The optimal duration in my opinion is 15-30 hours, with a very rare exception. Although if a person finds only a couple of interesting games per year for himself, then he probably does not mind spending more time on one title.

Hmm … why did you get the idea that these 20 hours I spent the game without any time? I had a month for all the passage of the game. She finally tired me in the last week. The game is corny covered, the gameplay in it is not so magnificent that it can hold the player for 100+ hours. I was interested in learning the story, but it was the end that it was already sickening. In this case, the amount did not overgrown into the quality. It was the meaning of my complaints. Surprisingly, for example, in FF7 (original), the game of a similar genre, I did not encounter such a problem. Passed it in about 50 hours and was not tired. And I have such a suspicion that if I complained about the general protractedness and uniformity in the game from Ubisoft, then the reaction of local users would be different. If you personally like games for the duration so that the content is put on all money, then I appreciate their entertaining aspect first of all. I am glad that you buy a new part of Like a Dragon on the first day and plunge into it with your head for the next year or two. But for me, such practices are not of interest, exactly like tips on how to play games correctly and how often to use the output button.

Ohh, how many different boosters can be stuck there, allowing you to "save time" for a small fee. I also wait for the mission, as in the last part, where you need to earn 100 thousand yen (or 300?) to move on the plot. I hope the sega will also sell the intra -game money for real. I’m waiting, I am incredibly waiting.


The alliances of nations appeared in Archeage

From today, multiplayer Archeage again became a little better. From now on, the heroes of online games can create unions of nations-their own user factions that act in the manner of independent states.

The developers proudly declare that the time for imposed alliances and truce has passed. Representatives of any nation are free to join new unions. The fraction is allowed to establish the clans that completed the chain of tasks, created the flag of the united nations, delivered it to their castle and took possession of the territory on the original mainland.

Up to 300 people can join Casino-palm.co.uk the Union, but only the head of the community issues invitations. Such an independent “state” itself determines a policy of other factions: say, a ceasefire or fights with citizens of a foreign “country without a set of criminal glory points.

Read more about the new mechanics and other changes (for example, about the starting terrible) on the official website.

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Archeage

The best comments

Soap of course those still greedy, sometimes not inadequate greedy. But in what revenge the donat then killed the game? Enlighten the player. Donachu for prem+occasionally on jars of work glasses. and that one month rubles 500-700 leaves. Moreover, the fact that banks are sold on auk for a gold. If you wish, you can not pay real. Many do so. The game burns leisurely Koreans who pull with new content and one step in front, take two back. Soap also has jambs, but this is not connected with Donat.
P.S. By the way, it is not necessary to joke about the gardens, in the game you can farm for a long time old Lineiv grind. The game with a creak, but develops;)
I strictly ask you not to judge, I understand that the game is not for everyone (although as for me this is the best that is now in the MMO market (he is about the other PVU session about Dunzhiki). I am for fair and reasonable raids on the publisher, a development and the game itself. For all good)


In April, Shadows of Doubt will be released – detective Immersive SIM in a noir city

Action Shadows of Doubt occurs in alternative 1980s. Entourage-science fiction nuar city. In the title role – a private detective who has to disclose business, sell information and not only.

The city is procedurally generated. Each of hundreds of residents has a name, work and daily routine. You can go to any house and in any room. To catch a criminal, you need to communicate with people, check call magazines, read personal correspondence, look for passwords, watch videos from cameras and so on.

All clues fall on a special board, where the detective binds evidence among themselves. There are always several ways to solve – hack locks, knock out the doors, bribe or act according to the rules.

Disclosure of cases is paid. For the money you will allow you to buy equipment and furnish your apartment.

Shadows of Doubt It boasts of Russian localization.

The main thing about early access

According to the developers, in the test version, a complete set of a mechanic, several cases and sandbox mode will immediately appear. However, the authors expect that at first the players will encounter bugs and other roughnesses.

The final game will offer https://seven-casino-uk.net/ various improvements and more content, including deeds, locations and methods of interacting with NPC.

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March 27, 2023 Tomorrow will show 10 minutes of the Legend of Zelda: Tears of the Kingdom

Shadows of Doubt

The best comments

The idea is mine, the implementation is the only and unique Ruslan Schoolcine with:

The one who did the preview is my respect

Apparently the publisher requires a release and an alternative is to go to Early Access. The game itself is very unusual and incredibly atmospheric, but for a loner developer this is an overly ambitious project. Even the years of early access are unlikely to help him a lot.

He himself reports as if a lot of things happen in the game, so it slows down so much, but in reality the game does not even try to use the iron resource provided to it (unity, if that). On average, FPS is held at the mark of 30 at i7 12700 and RTX 3070 and regularly drops to 20. Actually nightmare optimization is one of the reasons for EA.

Still fill up bugs and all sorts of small flaws on top. Well, two NPCs leave the work in the evening: one turns off the light in the cafe, and the other does the same after him and turns on it back. There are a million such flaws in the game and clean them all, I think it is unrealistic.

I like the idea itself, we will wait)

Raccoon has fun and interesting life.

In the official message it was written that EA was just needed, so that it would be easier to find bugs, otherwise it would take a lot of time. And to optimize the outfit plans to invite a specialist in Unity, apparently does not know how to.

L and noir is still shit. Better read l and quartet. This is a series of books that was inspired by screenwriter La Noir.


In April, Don ‘Starve Together will get to Switch and receive support for cross-platform inventory

Don’t Starve Together – independent expansion for the survy Don’t Starve, which is added to the game Cooperative. It is already available on PC, PlayStation and Xbox, and on April 12, the version for Nintendo Switch will start.

In addition, in the area of ​​the release on Switch in DST Cross-platform equipment will appear. Read more:

The function supports PC, https://casino-seven.uk Xbox and Nitendo Switch. There is no clarity about PlayStation yet – studio Klei Entertainment claims that he is trying to introduce this feature, but the requirements Sony are such that the scale of the scale Klei It is unlikely that they can fulfill them.

General loot works like this. Когда вам выпадает предмет, он привязывается к аккаунту Klei. You can combine accounts from several platforms in one Klei account and use things on all devices without difficulty.

Between the platforms, recipes for the cauldron, a register of plants, skins and characters will be transferred between the platforms. The premium valet will remain on the platform where you purchased it.

But there are no cross-flesh in the plans yet- Klei I would gladly implement it, but so far it is too difficult for a small studio.

We are happy to announce #DontStarvetogether is coming to nintendo Switch on april 12th, 2022!

We’re Also Announcing that "Shared Unlocks" is a New Feature Coming to Participating Platforms in the Near Future.


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