Abiotic Factor will leave early access and will be released on consoles on July 22
Publisher PlayStack And the developer Deep Field announced that the ABIOTIC FACTOR Vyzhevych will get out of the early access of Steam on July 22. On the same day, the game will arrive at the PlayStation 5 and Xbox Series, including PS Plus and Game Pass catalogs. Cross-blanket between all devices is attached.
About assembly 1.0 and its features, such as the transfer of preservations, the authors will tell later.
Action Abiotic Factor takes place in a world where there is an organization that controls the network of secret laboratories. Scientists seek to explain the inexplicable – for example, anomalies and paranormal phenomena. Due to the production disaster, your workplace turned into a battlefield-enemies from other dimensions poured through the portals, and the military sect “Order” mows both employees and aliens. You must plan an escape and temporarily make an underground complex with your home.
Play Abiotic Factor can one or in a joint mode that supports up to six people. Scientists are divided into classes, and each has their own features and skills. You have to explore not only the territory of the complex, but also other worlds. From the resources scattered by levels, you can crawl equipment and weapons – from a wooden bat to a laser gun.
Steam version Abiotic factor Now they sell at a 20 % discount – for 960 rubles (the offer is relevant until July 10). The vast majority of buyers were satisfied with the game – it boasts of "extremely positive" reviews. Users praise the surviv for non-banal science fiction surroundings, a cheerful cooperative and the presence of a plot.
Abiotic factor Equipped with Russian translation.
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Abiotic factor
The best comments
As for me, the game is a straight example of an ideal early access. Regular large thought -out updates, players’ reviews are taken into account and logically introduced into the game, the early access itself took a little more than one year.
And the game itself quickly took me a place for my beloved survy (until I find the specific types of enemies).
The story of what scientists did during cascading dissonance) The most pleasant wools of the 1st Half, starting from an an enncing on the conversation of the characters, ending with the doors that open it not at all as you expect)
Honestly, I no longer expected the fact that the main minds of science (which are all the characters practically, including our GG), are able to do this)))
Cool vene. Checked it a year ago. I liked the unusual concept of survival in a lab, where there are no typical sticks, stones and other attributes of survival in the forest. Developed gadgets are also interesting gameplay. And only in this game I saw a thing that I was looking for for years – a pressing pad that will automatically suck all the resources from your pocket and transfer them to the nearest chests if they have a similar glass.
It is interesting to final them a class system that was completely a yuzles in early access due to too easy the opportunity to pump absolutely everything. Well, the models of the armor would be better to bring Alexandic quality. Yes, the game mows to halva, but the Semlines are just ugly pieces of landfills. Moreover, the weapon looks quite normal for itself.
I put it off just to the fully release to see all the content, apparently time came.
In ancient times, a decoction of dried goat manure treated the OSPU. Why you will not eat to survive to survive.
They can do just because they are geniuses!
Oh yes, yes, finally we will learn more than the Board of the game! It would be worth mentioning that the developers have plans after the release of version 1.0 Drown even more content, even more portals, even more scientific pieces, even more interesting worlds!
I strongly recommend that everyone not be brushed away from the game and get it to yourself and friends. Even alone in it will be quite fun, but in the cooperative the possibility of separating roles is revealed to the full. And I want to note separately that even in early access, this game is saturated with a ton of various content.
The only serious claim on my part is that the game is still not perfect for the game, and especially everything will be deplorable for those who, from their PCs, will be hungry for a cooperative lobby. My very obscure PC, which pulls absolutely any games, is sometimes not able to export the game in a stable personnel frequency at least 30 frames, especially if the players in the lobby simultaneously hang out in a large number of locations. Sometimes it reaches a frank freezing of the entire lobby, followed by throwing out the players from the game, from 0 to the entire lobby, except for the host, and their further reload is possible only after the server is restarted.
Perhaps this problem can be resolved if instead of a conventional lobby host a separate server, to which everyone will already be connected to the host, but I can’t say, did not check, I don’t know.